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Ring 1: Counting

Problem:  Nursing/Safety Example: Doctor's Order is 15 units (quantity scale). Nurse measures 18 mL (volume scale). Why the difference? 


Numerical Proof:  Scale Check: Expected volume is $\text{15 mL}$. Measured volume is $\text{18 mL}$. Discrepancy: $\text{18 - 15 = 3 mL}$. The $3 \text{ mL}$ difference proves a critical error.  


The Discovery:  You discover the need to check the scale of measurement (units vs. volume). Your vigilance protects patient safety. 



Certification Problems

 

  • Visual Theme: A teen identifying numerical errors in a gaming inventory context.


  • Action: A student ("Integrity Checker") holds 14 game controllers.


  • The Scene: A central comparison table (on a tablet) shows: "Game Box says: 12," "Storage Bin fits: 10," and "My Count (Truth): 14."


  • Key Highlights: The text "Discrepancy (Box): +2" is highlighted.


  • Symbols: A large magnifying glass over the "My Count" line and a superhero-style "TRUTH!" badge icon.


  • Final Prompt: "Concept Illustration, Educational Cartoon, Clean Vector Style, Landscape Aspect Ratio. A teen ('Integrity Checker') holding 14 controllers. A comparison table shows: 'Game Box says: 12', 'Storage Bin fits: 10', and 'My Count (Truth): 14'. Highlights: 'Discrepancy (Box): +2'. Include a large magnifying glass icon and a 'TRUTH!' badge icon. Bright, playful colors."

Transcript

Teachers Parents Guide Ring 1 Circle 1 (pdf)Download

Teacher's & Workshop Guide: Ring 1 - The Integrity Check

Polya Studio Discovery Series

Introduction to the Workshop

Welcome to the Polya Studio. You are about to facilitate a Discovery Workshop designed to build

Mathematical Agency. Unlike a traditional math class where you teach a formula and students repeat it,

this studio relies on the "Guide on the Side" approach. Your primary role is to set up a physical

environment that creates a conflict and then use simple questions to help the students resolve that

conflict on their own.

The goal of Ring 1 is for students to discover that counting is an act of integrity. They will learn through

direct experience that labels and authority can be incorrect, and that their own physical verification is

the ultimate source of truth.

Part 1: The Station Setup

You must prepare the physical station before the students arrive to ensure the lesson succeeds. The

station requires three specific items arranged to create an immediate, tactile friction.

First, you need a standard cardboard box or opaque container. You must write a large, official-looking

label on the lid that reads "CONTENTS: 12 CONTROLLERS". This label represents Authority.

Second, place a plastic storage organizer or a slotted bin next to the box. This bin must have a strict

physical constraint where it only has slots or space for exactly 10 items. This represents the Capacity

or the Blocker.

Third, place a messy pile of 14 items, such as game controllers, blocks, or beanbags, on the table. This

pile represents Reality.

When the students arrive, the conflict is already established because the Label says 12, the Bin fits 10,

but the Reality is 14.

Part 2: The Workshop Dialogue

Stand back and allow the students to handle the items. Do not intervene unless they stop moving. You

should use the following script to guide their discovery without giving them the answer.

Teacher's Nudge (The Guide)

"Here is the gear for the tournament. Can

you pack it away for me?" (Hand them the

messy pile and point to the labeled box and

bin.)

https://gemini.google.com/app/ae 1 dbb686bcf737f

Student's Action (The Discovery)

The team will immediately grab the items. They will likely try to

shove the controllers into the box or the bin. They will act on

"autopilot," assuming everything will fit perfectly.

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12/1/25, 5:56 PM

(Wait for the friction. Watch them struggle as

the items physically do not fit, or the lid will

not close. Do not help them.)

"What does the box say?"

"And what does the bin allow? Count the

slots."

"So, what is the truth? Don't guess. Draw the

problem." (Hand them a whiteboard and

marker. Point to the board.)

"Draw the three things we know. Draw the

Label. Draw the Slots. Draw the Pile."

"Where is the lie?"

"And where is the problem?"

"Excellent. If the label is wrong, and the bin is

too small, what is your solution?"

Google Gemini

The Friction Point occurs here. The students will stop moving.

They will look at the pile and then the box. You will hear

comments like, "Hey, these don't fit!" or "There are too many!" or

"Who messed this up?"

They will look at your official label and read that it says 12

Controllers.

They will count the empty spaces in the organizer and realize

there are only 10 slots.

The team stops fighting the physical objects. They move to the

whiteboard and begin to sketch the situation.

The Visualization begins. They draw a square with the number 12

to represent the Label. They draw a rectangle with 10 slots. They

count the pile physically, finding 14, and write the number 14.

They look at their drawing and circle the number 12. They

announce that the box is lying and the label is wrong.

They circle the gap between 14 (Reality) and 10 (Capacity). They

state that they have 4 extra controllers.

The Resolution is found. They suggest changing the label to 14,

getting a second box for the extra 4, or returning 2 if they were

only supposed to have 12.

Part 3: The Visual Rule (The Truth Triangle)

Once the students have solved the problem, you should gather them around the whiteboard and draw

the Truth Triangle diagram to cement the lesson.

The top point of the triangle is "What it SAYS," which represents the Label, Authority, or the Box. The

bottom left point of the triangle is "What it FITS," which represents the Blocker, Capacity, or the Bin.

The bottom right point of the triangle is "What IS," which represents the Count, Reality, or the Truth.

The Rule is that if these three points do not match, you have a problem. You must never trust the Label.

You must always trust the Count.

Part 4: Teacher's Quiz (Pedagogy Check)

Question 1 What was your primary role during the "Friction Point" when the students were struggling?

A) To tell them the answer immediately so they do not get frustrated. B) To stand back and let them

physically struggle with the items until they paused. Correct Answer: B

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12/1/25, 5:56 PM Google Gemini

Question 2 Why do we ask them to "Draw the Problem"? A) Because drawing is a fun break from math.

B) Because drawing forces them to stop acting on autopilot and visualize the conflicting data. Correct

Answer: B

Question 3 What is the "Lie" in this exercise? A) The messy pile. B) The official label on the box.

Correct Answer: B

Part 5: Student's Quiz (Concept Check)

Question 1 You are given a box of LEGOs that says "500 Pieces" on the front. You need exactly 500

pieces for your build. What is the first thing you do? A) Start building immediately. B) Dump them out

and count them to see if the box is telling the truth. Correct Answer: B

Question 2 Why did the controllers not fit in the bin during the workshop? A) The bin was broken. B)

The "Reality" of 14 was bigger than the "Capacity" of 10. Correct Answer: B

Question 3 What is the Superpower of Ring 1? A) Guessing quickly to finish faster. B) Checking the

truth by counting and verifying. Correct Answer: B

Closing Note

By the end of this session, your students have not just practiced counting. They have practiced

Integrity. They learned that just because something is written down, like a label or a rule, it does not

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